I opened VW and opened one of my school designs, a self designed kitchen: So my idea was to build a “professional” 2D/3D plan in vectorworks, export it to FBX, 3DS whatever and import it into Unreal, because, that’s how things should work, right? NOTE: the findings below are not the correct way to do this right, It’s just to show you what I did, and probably what I did wrong. To save you at least a couple of hours of your life, I’ll try to share my findings. It became pretty clear this was the way to go for me. Won’t go into details why.Īfter working a couple of years with VW I wasn’t really satisfied with the render quality.ĭuring school I got to work with Artlantis, which provides better renders, but it’s just a horrible program performance wise.Īfter some research I came across Unity & Unreal Engine 4.0 (UE4). I must say, it is a pretty good program, but I’m not a big fan. ![]() Using v2016, 2017 and comming year I’ll be using 2018. I for one, had the “luck” to get familiar with Vectorworks. Autocad, Revit, Vectorworks, Archicad, the list goes on and on. ![]() There are are ton’s of architectural program’s out there.
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